module LC
{
    imports { Base }

    model Ground_Goo_Model
    {
        mesh = WorldItems/Ground_Goo,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model Ground_Tool_01_Model
    {
        mesh = WorldItems/Ground_Tool_01,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model Ground_Tool_02_Model
    {
        mesh = WorldItems/Ground_Tool_02,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model Ground_Tool_03_Model
    {
        mesh = WorldItems/Ground_Tool_03,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model Ground_Ichor_Model
    {
        mesh = WorldItems/Ground_Ichor,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model Ground_Ichor_Pot_Model
    {
        mesh = WorldItems/Ground_Ichor_Pot,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model Ground_Ichor_Pot_3_Model
    {
        mesh = WorldItems/Ground_Ichor_Pot_3,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model Ground_Ichor_Pot_Large_Model
    {
        mesh = WorldItems/Ground_Ichor_Pot_Large,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model Ground_Relic_01_Model
    {
        mesh = WorldItems/Ground_Relic_01,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model Ground_Relic_02_Model
    {
        mesh = WorldItems/Ground_Relic_02,
        scale = 1,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }
}
